

dll file to the Project and attach the classes it contains to GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. However, you can use an external compiler to compile a script to a dynamically linked library (DLL). Usually, Unity keeps scripts in a Project as source files and compiles them whenever the source changes. See in Glossary code and Unity script code, except that plug-ins are compiled outside of Unity and so the source might not be available. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Therefore, there isn’t a lot of difference in usage between managed plug-in A set of code created outside of Unity that creates functionality in Unity.

See in Glossary can access the managed code. NET tools that Unity uses to compile scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. NET code which means that they can’t access any features that. NET assemblies that you create with tools like Visual Studio.
